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Topic: How To Become a Master Designer part 3 (-17-)

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K17
DezinA BwaI
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Posts: 2930
Date:

How To Become a Master Designer part 3 (-17-)










Wed, Oct 10, 2007




 






Part Three of Seven Easy Principles to Becoming a Master Designer.




contrast in your design







Good contrast in your design goes hand-in-hand with your color
selections. Contrast is the value difference between the colors on your
design. Value is how bright or dark the color (ink) is. Ever see a
blank white canvas and as a joke someone says: Hey its a white cow
in a snow storm! This is an example of no contrast. White on white is
no contrast you cant see anything.


Elementary right? I mean what kind of stupid tutorial is this? Im explaining that the piece Im designing needs to be visible?? This is a retarded concept for a tutorial right?


Wrong.


Because unfortunately, I see lots of problems with designers
contrast all the time. Not only that, but contrast, when used properly
can be an important tool.


Here is one big mistake I see frequently: Designers use color
difference to produce contrast instead of value difference. For
instance a medium value blue sitting on top of a medium value red
produces some contrast. You CAN see the difference between the two. But
when you have two colors together of the same value it produces what
is known as vibrating. Youll notice that at the line where the blue
and red meet your eye seems to oscillate back and forth between the
two. It almost feels like the text is pulsing.


insufficient contrast


If your goal is to produce something really vibrant you can use
this technique. But its hard on the eyes and most people will find it
annoying. Here is another example of the same design using different
colors that have more contrast:


proper contrast in your design


This second one is obviously much easier on the eyes.


A quick way to evaluate your design to see if there is sufficient
contrast is to convert the entire thing to grey scale momentarily and
see if the design still looks clear and easy to read. In Illustrator
you do this by selecting your design, and select: Edit>Edit
Colors>Convert to Grayscale. In Photoshop youll need to flatten
your work then you can select: Image>Adjustments>Desaturate. This
will convert it to Grayscale.


In either case, youll want to undo this action once youve had a chance to see how your design looks put to this test.


Here is a sample of the same design one with good contrast, one
with bad contrast. And just under each one is how they both look in
grayscale.


good and bad contrast


You can clearly see how much easier it is to read the text in the
design on the left, particularly when its converted to grayscale. The
design on the right uses less contrast and more color difference to
define the shapes.


One question I get all the time is: what opacity setting should I
use for a background water mark? I think a good watermark background
should be between 10%-15% opaque. Once again this is all about
maintaining contrast in your design. If the background is light then
the watermark should obviously also be fairly light and vice versa.
Here is an example of a good and bad watermark:


set watermarks at 15 opacity


set watermarks at 15 opacity


The last little thing I want to note about contrast is how it can be
used as a tool. If, for instance, you have a need to direct your
audiences attention to something specific on your design you can
accomplish it with contrast! You might keep the entire design
relatively light and then make the one spot you want your audience to
focus on dark. Here is an example of a well designed landing page:


good contrast in a design


This is a page on E-Harmonys tour section of their website. While
they want to give people a tour, what they REALLY want to do is get
people to actually sign-up. So, when you look at this page what is
the biggest darkest thing on the page? Its a non-clickable picture of
a girl and the Get Started Now button. Obviously they want you to
click on the Get Started Now button. Look at how much bigger and
darker the Get Started Now button is compared to the Next Step
button. The Next Step button is what someone on the tour SHOULD be
pushing to continue the tour but how tempting is that Get Started Now
button? And why? Why does it jump off the page at you? Simple
CONTRAST!


This concludes a fairly basic but fundamentally critical lesson in
design. Thanks for taking the time to read this. Four more basics to
go. After that I promise Ill teach you how to draw!




ALSO SEE HERE

http://www.mediazoneja.com/forum.spark?forumID=101645&p=3&topicID=28740632



-- Edited by K17 on Friday 19th of June 2009 11:32:55 AM

-- Edited by K17 on Friday 19th of June 2009 11:33:51 AM

-- Edited by K17 on Friday 19th of June 2009 11:34:27 AM

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