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MZ Guru
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10 Best PC Games Ever


What Makes a PC Game Great?

What elements push a game beyond mere goodness and into greatness?

To this author, PC games are best when they deliver a transcendent gaming experience that is possible only with the aid of a personal computer: They don't simulate board or card games, reproduce real-world sports or try to approximate movies. They are an art form unto themselves.

I surveyed dozens of PC game developers, asking them to share their picks for the 10 greatest PC titles of all time. In addition to weighing their opinions, I took into account factors such as influence, innovation, design and replay value.

To be considered, a game must have achieved most of its prominence on a PC platform. (This explains why "Tetris," for example, didn't make the cut: It was clearly the Nintendo Game Boy's killer app). I defined a "PC" as any consumer computer that has a keyboard the user can program with arbitrary code -- not just a PC of the IBM variety.

If you're into PC games, check out "15 Reasons PC Gaming Beats All," too. And if you want to stay current with the latest games, tune into PC World's ace gaming blog, Game On.


#10: "Trade Wars 2002"

Released: 1990. Developer: Martech Software. Publisher: Martech Software.

For a surprising number of people, "Trade Wars 2002" (TW2002) is the greatest PC game they've never heard of. This epic text-based space strategy game hails from a somewhat secret world of Bulletin Board System doors -- early online games played on dial-up BBSs, which peaked in the 1980s and 1990s. Of the thousands of BBS door games programmed over the years, none has had the staying power of "Trade Wars 2002." Long after the BBS era, the turn-based trading game continues to thrive thanks to Trade Wars Game Server, which hosts stand-alone games of TW2002 over the Internet.

To gauge the influence of "Trade Wars," you need look no further than the popular massively multiplayer online game "Eve Online," which many observers describe as a modern 3-D version of "Trade Wars." Another link to latter-day glory: Drew Markham, one of TW2002's ANSI artists, later directed Id Software's "Return to Castle Wolfenstein."


#9: "Myst"

Released: Sept. 24, 1993. Developer: Cyan. Publisher: Brøderbund Software.

It's hard to find a game simultaneously as successful and as misunderstood as "Myst." Cyan's landmark adventure is both revered and reviled in different quarters of the gaming industry. As the un-"Zork" (serious theme, no inventory) and the anti-"Doom" (serene pace, nobody dies), "Myst" seriously challenged the gaming status quo of the early 1990s.

This dark-horse title from the forests of Washington represented everything that twitch gamers hated, and everything that hard-core adventure fans resented. Nevertheless, it sold 6 million copies.

In a 1994 piece on "Myst" in Wired, Jon Carroll wrote, "The reason for all the success was stunning in its simplicity: Myst was good. Myst was better than anything anyone had ever seen. Myst was beautiful, complicated, emotional, dark, intelligent, absorbing. It was the only thing like itself; it had invented its own category."

Today, it's easy to dismiss "Myst" as a glorified slide show. But that's actually the core of the game's brilliance: A small group of people with a tiny budget managed to weave a series of beautiful pictures and puzzles into an utterly compelling and enveloping experience that transcended the limitations of the budding CD-ROM medium. That kind of magic makes the best computer games.



#8: "The Sims"

Released: Jan. 31, 2000. Developer: Maxis Software. Publisher: Electronic Arts.

"The Sims" is, in essence, a virtual dollhouse. But it's a virtual dollhouse that sold 16 million units -- more than any other PC game in all of human history. Clearly Will Wright's versatile people simulator qualifies as a crazy-big smash hit.

"'The Sims' tapped into some of our most fundamental instincts," says Chris Sawyer (designer of "RollerCoaster Tycoon"), "People enjoy being creative and making something their own, and people enjoy looking after things and seeing how they grow and develop over time. So it had a much wider audience than most other games, appealing to all ages and genders."

In addition, "The Sims" is probably responsible for bringing more women into computer gaming than any other title in history -- a remarkable achievement.



#7: "StarCraft"

Released: March 31, 1998. Developer: Blizzard Entertainment. Publisher: Blizzard Entertainment.

Unlike any other real-time strategy (RTS) game, "StarCraft" seems to have carved out a unique niche for itself.

Fans still cling faithfully to Blizzard's "World of Warcraft" killer a decade after its release, thanks to its balanced races, clever unit design, popular multiplayer modes and compelling storyline. At 9 million copies and counting, it's the largest-selling RTS game of all time, and likely the best.


#6: "Rogue: The Adventure Game"

Released: 1984. Developer: A.I. Design. Publisher: A.I. Design.

Originally developed in 1980 for Unix mainframe systems, "Rogue" eventually found its way to personal computers, including the IBM PC in 1984; the image shown here is from that version of the game. An ASCII-character-cell classic, "Rogue" not only spawned a genre known as roguelikes, but also mothered the action role-playing game (RPG) -- which is slightly ironic, since "Rogue" is turn-based.

Nearly every dungeon hack-and-slash (for example, "Gauntlet" and "Diablo") and every overhead dungeon crawl RPG (such as "Baldur's Gate") ultimately derives from "Rogue." And with its randomly generated dungeons, the original is still as much fun to play today as it was in 1980.



#5: "M.U.L.E."

Released: 1983. Developer: Ozark Softscape. Publisher: Electronic Arts.

The Atari 8-bit computer platform left a rich legacy of early computer games. Of those, "M.U.L.E." stands out as the most important and influential. This strategic masterpiece from Dani Bunten Berry introduced the Atari generation to dramatic competition through economic cunning, demonstrating that players need not blow each other away to have a good time. As members of a motley crew of aliens vying for economic supremacy on a distant world, players have to draw on both instinct and intellect to survive.

"The design of the auction, with its ticking time limit, the moving bars marking sell price and buy price, the up-and-down teasing behavior that either buyers or sellers could use -- all made for intense interaction that tickled the deepest levels of human intuition," says renowned game designer Chris Crawford. "That was the greatest design stroke of 'M.U.L.E.,' and few modern designers appreciate its significance."

"M.U.L.E." received ports to a number of other platforms, but it plays best in its original Atari form, owing especially to the 800's plentiful array of joystick ports, which allows four Planeteers to play simultaneously. (Forget "Mario Party"; "M.U.L.E." was the original party game.) Be prepared to dance, too: The game's triumphant theme song is as good as they come.



#4: "SimCity"

Released: 1989. Developer: Maxis Software. Publisher: Brøderbund Software.

The first entrant in the long-running Sim series, "SimCity" made waves as a versatile "software toy" with no preordained goal or purpose other than to accommodate user creation and experimentation. You can play it as long as you want, as many times as you want, and it never gets old. That's because you create the game as you go along.

"'SimCity' was one of the first games where a few very simple subsystems (crime, property value, traffic, etc.) c****ined to make an interesting and challenging experience," says Soren Johnson, lead designer of "Civilization IV"). "Even playing on a black-and-white Mac with a tiny screen, I felt that there truly was a whole city inside my machine -- one which relied on my judgment to succeed. I could fit all of the game-play concepts in my head at once, which encouraged me to experiment frequently to discover how to create the best Sorenopolis."

"SimCity" has influenced many game designers since its release in 1989, including Sid Meier, who channeled that influence into something even greater than a software toy. You'll see the result in the next slide.


#3: "Sid Meier's Civilization"

Released: 1991. Developer: MicroProse Software. Publisher: MicroProse Software.

Few games are as addictively fun and as endlessly replayable as "Civilization," a turn-based historical strategy game that invites players to guide the development of a civilization over the course of millennia.

In creating "Civilization," Sid Meier somehow distilled, condensed and codified the rules of humanity's post-agricultural development into a 3MB IBM PC computer game that was a treat to play. For that achievement, many critics (including me) recognize Sid Meier as one of history's greatest software designers and rank "Civilization" high among the world's greatest computer games.


#2: "Doom"

Released: Dec. 10, 1993. Developer: Id Software. Publisher: Id Software.

The release of "Doom" was a watershed moment not only for PC gaming, but for video gaming in general. Id's archetypical first-person shooter triggered a sea change in a PC game industry previously dominated by plodding strategy turn-fests, brainy simulations and stilted PC action titles. In contrast, the first of a new generation of fast-paced, smooth action games, Doom changed the rules, pushing PC hardware to its limits. With "Doom," PC gamers could experience gameplay, graphics and sound that were clearly superior to anything available on home game consoles of the day.

"'Doom' defined the 3-D-shooter genre and made multiplayer gaming mainstream," says Tim Sweeney, founder of Epic Games and creator of the Unreal Engine technology). "And it did them with such incredible polish, artistry and foresight that it created an industry."


#1: "World of Warcraft"

Released: Nov. 23, 2004. Developer: Blizzard Entertainment. Publisher: Vivendi Universal.

If you resist the notion that "World of Warcraft" (commonly abbreviated "WOW") is one of the most amazing PC game ever, take a peek at this chart compiled by MMOGChart.com. WOW currently boasts 11.5 million subscribers worldwide -- at its peak, 8.5 million more subscribers than the second most popular paid massively multiplayer online (MMO) game.

The consistency, imagination and epic reach of WOW's game design is breathtaking: Its art direction is top-notch; its living, breathing world is immense, detailed and varied; its musical score is awe-inspiring (hear WOW music for yourself); and its balance and learning curve are ideal, drawing players ever deeper into a world that they may find hard to leave.

Most notably, WOW's simple and powerful user interface is an elegant work of unsurpassed genius, envied and copied by designers of games both online and off. Even Microsoft Windows could learn a thing or two from Blizzard's user interface. That's heavy praise -- but don't you think that the greatest PC game of all time deserves it?

MMOs with far fewer players still chug along after 10 years of service. With its population of 11.5 million and growing, "World of Warcraft" is likely to be with us for a very long time.



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maybacH muSic
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thx gud post

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GA
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Bentley, British wrote:

thx gud post




 Yea...great find. Thanks for sharing...



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Mediiazone...enter if you dare!!!

 
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THIS IS A CRAPPY POST...............ONLY GAME THERE THAT IS GOOD IS SIMS 2..........WHERE HALO..............

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THUGG wrote:


THIS IS A CRAPPY POST...............ONLY GAME THERE THAT IS GOOD IS SIMS 2..........WHERE HALO..............






 pity only 35% of PC gamers play FPS like halo and call of duty the other 65% play MMO, RTS and RPG which or the games in the list so while you might be in the 35% the other 65% have the mojarity of the votes.



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AJ
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hmm i actually agree with that list

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MZ Life Time Super G/\Z/\ Member
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M.U.L.E did bad

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dekaNo wrote:

 

THUGG wrote:

THIS IS A CRAPPY POST...............ONLY GAME THERE THAT IS GOOD IS SIMS 2..........WHERE HALO..............




 pity only 35% of PC gamers play FPS like halo and call of duty the other 65% play MMO, RTS and RPG which or the games in the list so while you might be in the 35% the other 65% have the mojarity of the votes.

 


EVEN IF U ARE RITE...........OUT OF THOSE 65%................30% OF THEM ARE NERDS,GEEKS SEEMS LIKE U FALL INTO THAT 30%................

 



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Teacha
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dem game dey lame

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joe
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gta..........demm game deh need for speed so only nerd game make d list lol

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sey weh u feel fi sey ,,,,,,
mi a sey weh feel fi sey,,,,,,,
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THUGG wrote:


dekaNo wrote:

 


THUGG wrote:


THIS IS A CRAPPY POST...............ONLY GAME THERE THAT IS GOOD IS SIMS 2..........WHERE HALO..............






 pity only 35% of PC gamers play FPS like halo and call of duty the other 65% play MMO, RTS and RPG which or the games in the list so while you might be in the 35% the other 65% have the mojarity of the votes.


 




EVEN IF U ARE RITE...........OUT OF THOSE 65%................30% OF THEM ARE NERDS,GEEKS SEEMS LIKE U FALL INTO THAT 30%................

 






yes i fall in the nerd section if you mean a person who thinks before he types and a person who actually play good games, games that take some form of knowlege other than just pressing A and B on a controller then yes i'm a nerd.

 



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I....dont....Know
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W.O.W really i dont like that game blankstare.gif

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F***ry diss bwoy


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D.Williams
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StarCraft mad

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BMA
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cool

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you know i am a starcraft veteran. Being playing since 1998. Best PC game ever!!!!!!! Oh yea and i am not a nerd...

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Great stuff

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its funni how an mmorpg made number one

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