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Topic: Digital.Anarchy.Texture.Anarchy.v1.1.2.for.Photoshop- >>>respect SCOTCH fi dis

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Digital.Anarchy.Texture.Anarchy.v1.1.2.for.Photoshop- >>>respect SCOTCH fi dis



Texture Anarchy is a set of three Photoshop filters for creating textures and borders. Create a massive variety of seamless, infinite textures that range from realistic and organic to bizarre and surreal.

Three filters in the set.
The three plugins in this suite are Texture Explorer, Tiler Anarchy, and Edge Anarchy. Tiler Anachy creates procedural textures that will seamlessly tile. Edge Anarchy wraps its textures into customized edges and borders.

This means that plain old math is used to generate, extend, and output an image. Users of Bryce or similar 3D programs will be familiar with procedural textures, as they are used extensively to create the textures that make up rocks, gra**, sand, and other surfaces.

Three filters in the set.
The three filters in this suite are Texture Explorer, Tiler Anarchy, and Edge Anarchy. All three plugins create procedural, repeating textures.

1 - Texture Explorer. This plugin creates seamless, procedural textures. The TAE textures are not based on any imported graphics, but rather, mathematical algorithms.
Texture Anarchy Explorer is set up as a series of 'rooms'. Each level gives you more powerful in accessing the underlying fractal noise and bump mapping that creates your textures.

2 - Tiler Anarchy. Tiler Texture Anarchy is very similar to TAE, but its transform properties are locked to certain proportions. This is so the algorithm can repeat itself successfully.
The Tiler is useful for 3D texture mapping, and for high-res or render-heavy imaging or compositing. Use Photoshop's Define Pattern and Fill Pattern to seamlessly repeat the resulting texture.

3 - Edge Anarchy. Edge Anarchy is a filter that?s designed to create textured, distressed, or ornamental borders around images and text.
You can use the materials you create in Texture Anarchy to manipulate the edges of images, adding color and texture, and distorting the image.

Great features of Texture Anarchy.
Each of the Texture Anarchy filters provides a different output of seamless procedural textures. But all three filters have similar functions and interface setup. Once you learn one, the others make more sense. Here is a list of some common (and very cool) features in the interface, tools, and concepts.

>> The Lighting Editor.
An important component of all the Texture Anarchy filters is the lights. With the Lighting Editor, you can add up to four Lights, change the lighting direction, adjust highlights, set shadow colors, and more. It?s a very sophisticated, versatile lighting model. You work in pseudo-3D space; the textures aren?t really 3D, but the lights create a bump map, which gives the appearance of depth.

>> The Color Editor.
While shiny metallic textures will rely more on lights, your organic, earthy textures will rely more on their inherent colors. In the Color channel's Deep Noise Editor, wherever the noise has the various shades of gray, it will take on the appropriate colors. Dark areas take on dark hues, gray values fit the mid-tones, and white takes the lightest color.

>> Use Bump maps.
In the Bump Well, you mix a grayscale image that acts as a 3D element for the final texture. A bump map is a way of simulating the appearance of texture or 3D relief on a surface. You apply one gray image to another image, and recalculate their pixels. White makes peaks, or the highest ?bumps?. Black makes valleys, or a shallow relief. The range of grays in between maps accordingly. Lght gray is higher, dark gray is shallower, and no relief occurs at 50% gray.

Operating Systems
?Win 2000?XP Pro
?Vista 32-bit

Host Applications
?Photoshop 5.5?CS3
?Elements 2.0?5.0


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